Godot Setup

Use the Godot addon through the Last Beacon proof project first.

The Godot path is strongest when you validate real engine traffic against the public Persistly contract before wrapping the addon in project-specific gameplay abstractions.

Setup

Start from the playable proof path.

01

Open the Godot SDK workspace and run the Last Beacon example scene.

02

Use https://api.persistly.app plus a ps_test_ runtime key for non-production runtime traffic.

03

Create and sync a save from the sample UI before adapting the addon into your own Godot project.