The Godot Last Beacon project proves runtime create/load/sync behavior through a real endless idle game loop.
Godot Last Beacon
The Godot proof project exists to validate the real gameplay loop.
Persistly uses Last Beacon to show how a custom game UI, local progression state, and engine-native Persistly transport fit together without exposing the platform in the player-facing experience.
Sample Purpose
This is what the Godot sample is there to prove.
The sample keeps game UI fully custom while Persistly stays behind the scenes as the save-sync layer.
Use the sample to verify responsiveness, payload shape, and conflict semantics before you design your own wrapper systems.