Godot Offline Sync

Keep Godot saves local-first and sync at safe game moments.

This page keeps Godot navigation focused while linking to the shared Persistly offline sync model.

Godot Behavior

Local progress should survive before any network request succeeds.

save_slot writes local state before remote sync, so the game can continue when network access is weak.

Use force_sync after checkpoints, manual saves, pause/menu transitions, or app background events.

Keep sync cadence predictable and avoid sending every tiny gameplay mutation.

On conflict, use the cloud conflict branch as baseline before retrying local edits.

Go Deeper

Use the shared model for runtime-level retry and conflict behavior.