save_slot writes local state before remote sync, so the game can continue when network access is weak.
Godot Offline Sync
Keep Godot saves local-first and sync at safe game moments.
This page keeps Godot navigation focused while linking to the shared Persistly offline sync model.
Godot Behavior
Local progress should survive before any network request succeeds.
Use force_sync after checkpoints, manual saves, pause/menu transitions, or app background events.
Keep sync cadence predictable and avoid sending every tiny gameplay mutation.
On conflict, use the cloud conflict branch as baseline before retrying local edits.
Go Deeper
Use the shared model for runtime-level retry and conflict behavior.
Runtime-level guidance for local drafts, sync cadence, retry/backoff, and conflict recovery.
Godot-specific recovery pattern for cloud conflict branches.