SDK Hub

Choose the Persistly path for your game engine.

Start with Available SDKs for JavaScript, Unity, and Godot. Planned tracks show where additional examples and integrations may follow.

JavaScriptUnityGodotadapters next

Template Center

Copy the smallest starter that matches your save shape.

The SDK pages explain concepts. Templates give you a service wrapper and usage file you can adapt before building custom flows.

Integration Rule

One core contract, many game surfaces.

The SDK ecosystem should grow through wrappers and plugins around the same runtime behavior, not separate clients that drift.

Start with PersistlyGameSaves unless you intentionally need the lower-level runtime API.

JavaScript-based integrations should wrap @persistlyapp/sdk instead of copying runtime, error, autosave, or conflict logic.

Available means the SDK is part of the launch documentation path. Planned means it is not shipped yet.

SDK Catalog

Available SDKs

SDK paths for the game surfaces supported in this release.

SDK Catalog

Additional JavaScript examples

Planned examples that will use the core JavaScript SDK without forking the runtime client.

SDK Catalog

Additional plugin tracks

Planned engine ecosystems that are not part of the current launch SDK set.

Cocos CreatorPlanned

Thin TypeScript wrapper package around @persistlyapp/sdk.

Tracked roadmap item
ConstructPlanned

Real Construct addon with actions, conditions, expressions, and bundled/core SDK dependency.

Tracked roadmap item
RPG MakerPlanned

Plugin file and commands that wrap the core JavaScript SDK behavior.

Tracked roadmap item

SDK Catalog

Future SDK tracks

Native and tooling integrations are planned after the current SDKs reach stable parity.

Native mobilePlanned

Native mobile SDK tracks are planned after available SDKs reach stable parity.

Tracked roadmap item
UnrealPlanned

Future engine SDK track for Unreal projects.

Tracked roadmap item
Python toolingPlanned

Future tooling/server-side helper SDK, not a primary game-client SDK.

Tracked roadmap item

References

Use these references when wiring an SDK or checking the runtime contract.