When Not To Use Persistly

Persistly gets worse when you push it outside the save-sync boundary.

The cleanest integrations are the ones that keep Persistly focused on save persistence. If you need live multiplayer or broad backend systems, use a different stack for those concerns.

Bad Fit

These are the patterns Persistly does not try to solve.

Do not use Persistly as a real-time multiplayer state authority.

Do not use Persistly for matchmaking, presence, or social graph products.

Do not use Persistly as a giant unbounded blob store for arbitrary game telemetry or content.

Do not assume externalUserId is a public save-discovery API in shipped clients.

Do not sync every frame. Persistly is built for meaningful lifecycle sync, not continuous gameplay replication.