Create a project in Persistly and copy the stage runtime key from the dashboard.
Quickstart
Go from project creation to your first synced save quickly.
This is the intended first integration path: create a project, copy a ps_test_ runtime key, install the JavaScript SDK or use an engine sample, then persist saveId locally and sync by saveId only.
Shortest Path
This is the canonical startup flow.
Install the JavaScript SDK or start from the Unity or Godot engine guides if you need an engine-native sample.
Create a save once, persist the returned saveId locally, then load and sync only by saveId.
Branch Next
Choose the next page based on your integration surface.
The fastest way to copy a working client into a web game or wrapper app.
Use the Unity runtime SDK and Last Beacon sample for an engine-native path.
Use the Godot addon and Last Beacon proof project for a real engine integration.
See where to create projects, copy keys, and inspect environments and recent saves.