Unity Last Beacon

The Unity sample is a real playable integration, not a static code snippet.

Persistly includes Last Beacon so teams can validate a real playable idle loop, local persistence, and save sync behavior in Unity before touching production gameplay code.

Sample Purpose

This is what the Unity sample is meant to validate.

Last Beacon is an endless idle sample used to verify Unity create/load/sync behavior against the real API.

The sample shows Persistly staying in the background while the game owns its own UI, pacing, and local progression loop.

Use Last Beacon as a copy-pasteable baseline before you generalize the SDK into your own project architecture.