Last Beacon is an endless idle sample used to verify Unity create/load/sync behavior against the real API.
Unity Last Beacon
The Unity sample is a real proof project, not a static code snippet.
Persistly includes Last Beacon so teams can validate a real playable idle loop, local persistence, and save sync behavior in Unity before touching production gameplay code.
Sample Purpose
This is what the Unity proof project is meant to prove.
The sample proves that Persistly can stay in the background while the game owns its own UI, pacing, and local progression loop.
Use Last Beacon as the copy-pasteable reference before you generalize the SDK into your own project architecture.